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Profantasy cc3 photoshop
Profantasy cc3 photoshop








  1. #Profantasy cc3 photoshop full#
  2. #Profantasy cc3 photoshop series#
  3. #Profantasy cc3 photoshop free#

These three style door tokens will allow you place your doors within any area on the tiles for the wider Vertical Corridors. The tokens will allow you to place stairs, traps, treasure, etc. It may use a bit more ink but it also allows you to get more out of your photo paper as well. To reduce the extremely large number of tiles I’m creating I’m adding tokens around the tiles. Posted in Geomorph, GURPS, Maps, Props | Tagged Battle Tiles, CC3, Geomorph, Geomorphs, GURPS, Hex, Maps, Play Aids, Profantasy, PROPS | Leave a reply Battle Tile Tokens Now when we play I can place down the tiles as they explore the dungeons and they are just fun to play with on their own. They cut better with a scissors then they did with the hobby knife.

profantasy cc3 photoshop

The stairs, doors, pits, and traps are a pain to cut out but they do stick to the top of the tiles allowing me to add features to the dungeon as well! I am really pleased at the print quality that my Epson EcoTank ET-7750 was able to produce on these glossy magnetic sheets. I have a white board that we have used in the past for gaming and will be using that set on the table during play. Testing them out on my metal filing cabinet. This way it can be a ‘mini map’ during play and I can pull out the appropriate 7 inch Battle Tiles during combat or special situations like trying to find traps and secret doors. I wanted to see if i could print out the Battle Tiles at 2 inches vertical hexes. I found some A4 magnetic glossy sheets for inkjet printers. Posted in Geomorph, GURPS, Maps | Tagged CC3, Geomorph, Geomorphs, GURPS, Map, Maps, Profantasy | Leave a reply Mini Magnetic Battle Tiles Next is to create a new batch of symbols that adds more old school style of mapping. I’ve been experimenting with different shapes of dungeons rather than the normal rectangular paper size.

#Profantasy cc3 photoshop series#

Adding a series of portcullis down the 12′ corridor could give some tactical advantage/disadvantages and allow the thief like characters something to do. Something like this can keep an adventure party busy and happy for an evening of gaming. I would use this as a possible side encounter especially if I needed more time to finish the main scenario.

#Profantasy cc3 photoshop free#

The map above was also made with a combination of free style and geomorphs. Triple = 9′ With horizontal being roughly 7.8 There is no need to fill every bit of empty space

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Single = 3′ with horizontal being roughly 2.61 As per usual the width of the horizontal corridors are slightly narrower than their vertical counterpart due to the 120° angle corners which makes the corridors interact at 30° This way I can hide the layers I don’t need. So I made three new layers called Template 3, Template 6, and Template 9 and froze them in CC3+. My template for making the 3′, 6′, and 9′ connections. This dungeon room was transformed from Room #1 in the map above.

#Profantasy cc3 photoshop full#

This way I will have Geomorph symbols in full texture that I can just place down and add dungeon dressing to later. Later when I have finished the set I can revisit it in a special saved version and then add walls. The great thing I find about using this old school style (is 1991 really old school?) is I can create them as symbols and just click, rotate, and place them where I want. The picture below was made from Room 1 of this map. The dungeon is all Geomorph while the cave is freestyle.










Profantasy cc3 photoshop